Artemys
5 years ago, you watched a cloaked man cut your father down at the great iron door of the Nightdelve.
His name was Márcus. The dead do not trouble him, beasts do as he bids, and the Cave, its door barred by five locks of black iron, has stayed shut ever since...
About
Artemys is a turn-based, menu-driven fantasy RPG. There's no overworld to walk and no filler. Pick a hunting ground, fight what lives there, and come back to town to spend what you earned.
Artemys has the shape and feel of a very retro graphing-calculator RPG, because that's where it started: as a TI-83 game I played a lot in high school, rebuilt starting from the original design notes and grown into something much larger.
What's in it
. Five unique areas to explore and fight in, each with their own gimmicks
. Around 40 different enemy types, each with their own combat strategies
. A compact story that progresses with each new boss defeated
. 3-4 hours of playtime
Credits
Original story inspired by David Laprade's TI-83 game.
Development, writing and design by Thomas Harpin.
All music by Kevin MacLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0.
Some tracks edited for length and looping.
| Published | 26 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | darthmohawk1 |
| Genre | Role Playing |
| Tags | Retro, Short, Solo RPG |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |





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